BB – Idiosyncrasies
TERMINOLOGY:ECS: Entity Component System. A data-oriented design approach that can be used for making games. I specifically use Unity's ECS framework.DOD: Data-Oriented Design. Focuses on the structure and flow of…
Blog for updates on my bullet hell/danmaku-maker.
TERMINOLOGY:ECS: Entity Component System. A data-oriented design approach that can be used for making games. I specifically use Unity's ECS framework.DOD: Data-Oriented Design. Focuses on the structure and flow of…