BB – The Vision
BB - The VisionPosted: August 29, 2024Last Updated: August 29, 2024GAME TO GAME-MAKER:First, the requirements. We'll get a bit more in-depth later, but by the time I had gotten through…
BB - The VisionPosted: August 29, 2024Last Updated: August 29, 2024GAME TO GAME-MAKER:First, the requirements. We'll get a bit more in-depth later, but by the time I had gotten through…
Bullet Hell GoalsPosted: September 02, 2024Last Updated: February 26, 2025BULLET HELL GOALS:MVP GOALS:BulletBuilder ✓FiringPointBuilder ✓EnemyBuilder ✓WaveBuilder ✓LevelBuilderProjectManagement ✓New Project ✓Export Project ✓Import Project ✓Delete Project ✓Sprite EditingUV Tiling and Offset…
Bulletly Bulletin Blog on my bullet hell maker with a bunch of technical approaches and updates. C#ish Blog on cool things I've done in C#, mostly in the context of…
OrcpostPosted: August 30, 2024Last Updated: August 30, 2024BULLET HELL! You know bullet hells, right - those games where you dodge bad things that mean guys shoot at you? Games like…
Bulletly Bulletin IndexBulletly Bulletin Index for everything about my bullet-hell game and level editor.Posted: August 30, 2024Last Updated: June 05, 2025INTROS:Bulletly Bulletin IntroBlog Idiosyncrasies/TerminologyBB 001 - The VisionBB 00x -…
TERMINOLOGY:ECS: Entity Component System. A data-oriented design approach that can be used for making games. I specifically use Unity's ECS framework.DOD: Data-Oriented Design. Focuses on the structure and flow of…
February 19, 2024 Prev Did you uh, did you get my uh... my uh, my letter? My letter? Did uh, you get my letter... that I sent you? Next