Best Bullet Patterns

Posted: March 17, 2025

Last Updated: June 1, 2025

Peruse some of my favorite and most excessive bullet hell bullet patterns that I’ve come up with in my level editor over time.

I think this was the very first pattern I made that I was really impressed with. I still love it to this day. Something about it is just satisfying in a way I can’t describe.

Another early work. I call it the “Chandelier”. It works using my bullet-change system where you can add timed changes to your bullets after firing.

I like this one. The red ones grow and blue ones shrink, giving a neat effect.

Patterns don’t have to be complex to be pleasant to look at.

One of my favorite dodgeable ones. It feels really nice to be in the flow on this one. There’s just an intuition that you develop for when to wait and when to rush.

A rainbow, thanks to a gravity mod I made for testing.

It’s a little basic, but it does encapsulate the idea of combining different elements to create something playable but also a little aesthetically nice.

Another basic-ish one that’s more for visual appeal than gameplay. It’s a little easy to dodge, but that can be good sometimes.

This one is in my top 5 of ones that are definitely more interesting to look at. It’s actually pretty difficult to dodge because of the confined space.

Another top-5 pattern for me. Not only is it dodgeable, it’s also one of my prettiest ones to date.

A walk in the woods. I was testing out bullet layers.

I was mostly testing bloom post-processing with this one, but it turned into an interesting little containment thingy.

No comment.

You can’t dodge this one. It just looks trippy.

Spiral maze thing. Pretty easy to dodge and a little funky to look at.

Here is an experiment I did pretty early on to test the limits of my project. I created a method to turn video frames into a firing point. It’s actually cool, but I’ll forego typing a big paragraph here because most of that information is in the video description.

On the topic of bullet patterns from videos, some time later I went back and modified things to basically allow for chromakeying out a background. Lo and behold, it turned out nicely, too. Here’s the update where I did that.